Bibliography

Bibliography: 

Hicks, M. (2015) Here are 8 virtual reality films you can watch right now. Available at: http://www.techradar.com/news/wearables/here-are-8-virtual-reality-films-you-can-watch-right-now-1302797 (Accessed: 27 January 2017).

In-line Citation: (Hicks, 2015)

 

 

Bibliography: Huxley, A. (1969) Brave new world: A novel. Harmondsworth, United Kingdom: Penguin Books, Middlesex, England.

In-line Citation: (Huxley, 1969)

 

Buckley, J. (2017). Why Simon Sinek’s Video on Millennials Was Wrong. [online] The Huffington Post. Available at: http://www.huffingtonpost.com/jared-buckley/why-simon-sineks-video-on_b_14008492.html [Accessed 9 Feb. 2017].

Acting for Animators research:

Here are my notes I have been taking from this book “Acting for Animators”. The book gives a really good insight into the similarities and differences between actors and animators, and how animators can can learn how to effectively create a character with emotion, by taking on board some acting techniques into their work. The book also emphasizes on the importance of creating empathy for your characters. It is the essence of the animation and will fail without it. It also touches on a few other topics such as the importance of comedy and reinforced what we had been learning in class about power centres and body posture.

Jump Reference

As silly as this video is, it still serves as a good reference for the motion of the human form jumping. Although it doesn’t have an reference for a solid landing, the take off has a lot of variation.

 

I found this great Youtube Channel called “EndlessReference” its packed full of reference videos for all types of movement. It’s handy that they show the footage from a side view and front view so it would be possible to use it on an image plane in Maya.

 

 

1:10 for slow mo ballerina leap.

1:20 slow mo facial movement

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I’ve included images as reference also, as the really capture the essence of the moment and express a lot of emotion, particularly on the little boys face. It is also grate reference for how the body contorts on a still frame.